<?xml version='1.0'?>

<gl_extension name="GL_EXT_vertex_weighting" reg_no="188">
	<tokens>
		<token name="GL_MODELVIEW0_STACK_DEPTH_EXT" value="GL_MODELVIEW_STACK_DEPTH"/>
		<token name="GL_MODELVIEW1_STACK_DEPTH_EXT" value="0x8502"/>
		<token name="GL_MODELVIEW0_MATRIX_EXT" value="GL_MODELVIEW_MATRIX"/>
		<token name="GL_MODELVIEW1_MATRIX_EXT" value="0x8506"/>
		<token name="GL_VERTEX_WEIGHTING_EXT" value="0x8509"/>
		<token name="GL_MODELVIEW0_EXT" value="GL_MODELVIEW"/>
		<token name="GL_MODELVIEW1_EXT" value="0x850A"/>
		<token name="GL_CURRENT_VERTEX_WEIGHT_EXT" value="0x850B"/>
		<token name="GL_VERTEX_WEIGHT_ARRAY_EXT" value="0x850C"/>
		<token name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" value="0x850D"/>
		<token name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" value="0x850E"/>
		<token name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" value="0x850F"/>
		<token name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" value="0x8510"/>
	</tokens>

	<functions>
		<function name="glVertexWeightfEXT" return="void">
			<params>
				<param type="GLfloat" name="weight"/>
			</params>
		</function>
		<function name="glVertexWeightfvEXT" return="void">
			<params>
				<param type="const GLfloat*" name="weight"/>
			</params>
		</function>
		<function name="glVertexWeightPointerEXT" return="void">
			<params>
				<param type="GLsizei" name="size"/>
				<param type="GLenum" name="type"/>
				<param type="GLsizei" name="stride"/>
				<param type="const GLvoid*" name="pointer"/>
			</params>
		</function>
	</functions>
</gl_extension>
